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Heroes of might and magic v review
Heroes of might and magic v review















Since my work on the Dark Moon Chronicles, I have worked on many other projects that allowed me to broaden the palette of characters I could draw. In graphic novels the characters are simpler, because you know that you will have to draw them hundreds of times from many different angles My work on Might&Magic was more about designing characters, which allowed me to bring more details in the final drawing.

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Fantasy is a gender I am very familiar with, I know how to handle it even if this time the approach was a bit different. How does it felt to work on that kind of universe again? You became famous in the first place for your work on the Dark Moon Chronicles, which is also set in a heroic fantasy universe. Even if most of them cannot be translated as such in a videogame right now, we hope that this will be possible in the future. I already worked with videogame industry in the past, but it was more difficult to see a direct link between what I had created and what was displayed on the screen…įor Might&Magic, I took care to create characters where you could remove some details without breaking the general silhouette. It is very impressive to be able to walk in a man-made universe, just like if you were part of it. What particular interest do you find in working on a video game? How much is it different from your usual work?įor me the most interesting things in videogames is the fact that they allow us to animate the universes that are created. Their work is always an important source of inspiration. On top of that like every drawer I always keep a close eye on what other artists are doing. When I need to draw an armor, the first thing I will do is to search my 13th century weapons encyclopedia, in order to build on cohesive grounds. That’s the kind of things that will speak to everyone and are unlikely to become old-fashioned.įor instance in the last volume of my current series, Requiem, some building I drew are directly inspired from some churches of my region. I really think that if you wish to create something original and long-lasting, you have to base yourself on existing and historical grounds. I also base my inspiration on existing elements a lot. I am still deeply influenced by my early readings, with artists like Giger for instance. The Dark elves on the other hand will remind you of the Italian Renaissance. This is why the elves in Might&Magic do not only refer to a Celtic imagery but also to American Indians. Factions like the undeads or the elves have very strong and established visual codes and Ubisoft wanted to move away from this single vision. On Might&Magic, one constraint was to look different from the usual fantasy universe. Then I use this basis to create all the characters and places. I always start by picturing the different factions, how they are related to each other, what differentiate them etc… Then for each side I come up with some basic shapes and silhouettes that remind of places, eras etc… So I give graphical codes to each one of them. The need to escape remains the same, it only varies in manners.Ĭould you describe the process of creating a new design? But in the end all these genders use the same codes the story is often like a good old western. In the past sci-fi was the lead universe, today it’s heroic fantasy. Some people go to watch football matches, others will ready fantasy novels. In your opinion, what are the most interesting parts of this universe? How will that translate in the design?įor me the very interest of each fantasy universe lies in the fact that it allows to feel different places, other eras, and to escape… I think it is something very usual you always need a place where you can escape from the real world constraints. This was exactly the direction that Erwan wanted the Might&Magic world to take.

heroes of might and magic v review

The universes I picture in my graphic novels are dark, warlike and violent. He was looking for a drawer who could give Might&Magic a strong visual identity. How were you brought to work on the Might&Magic universe?Įrwan got in touch with me in the first place. Olivier Ledroit, game designer on Heroes of Might and Magic V talks more about UbiSoft’s upcoming title.















Heroes of might and magic v review